# Universal Acid <iframe style="border-radius:12px" src="https://itch.io/embed/3617267?bg_color=b6dcfe&amp;fg_color=0d0d2a&amp;link_color=7aff71&amp" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> > [!INFO] **[[IntentionallyBlank/GAME DESIGN/Game Design List|Toy Philosophy]]** > **Teacher**: Eric McQuiggan > **Goal**: Dissolve the toy world as fast as you can. > ![[DESIGNS/UniversalAcid/UniAcid_gameplay.mp4]] > > **Base**: Dennett D. (2013) "Intuition Pumps". Ch. 34 "Universal Acid", p.213 > **Concept**: a toy example of Darwin’s theory. Evolutionary adaptation — the process of fitting into the environment — resembles a universal acid that seeps into every crack and eats through everything. > **Improvements**: [[Universal Acid - Improvements]] (for internal use) ## Designs | Dennett | The Cosmos | | ---------------------------------------------------------------------------- | ----------------------------------------- | | ![[GSc_MANUAL/Dennett_colorant/IntuitionPumps/34.UniversalAcid/202-203.png]] | ![[DESIGNS/UniversalAcid/cosmScene.jpeg]] | ## Reference *Mechanics*: Noita's cellular automata for acid *Match3-likes* - Bubble-bubble / ∼Wizard Pop (shoot the spheres to the grid -> match them) - Puzzle Pirates - Peggle - Doctor Mario