# Universal Acid
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> [!INFO] **[[IntentionallyBlank/GAME DESIGN/Game Design List|Toy Philosophy]]**
> **Teacher**: Eric McQuiggan
> **Goal**: Dissolve the toy world as fast as you can.
> ![[DESIGNS/UniversalAcid/UniAcid_gameplay.mp4]]
>
> **Base**: Dennett D. (2013) "Intuition Pumps". Ch. 34 "Universal Acid", p.213
> **Concept**: a toy example of Darwin’s theory. Evolutionary adaptation — the process of fitting into the environment — resembles a universal acid that seeps into every crack and eats through everything.
> **Improvements**: [[Universal Acid - Improvements]] (for internal use)
## Designs
| Dennett | The Cosmos |
| ---------------------------------------------------------------------------- | ----------------------------------------- |
| ![[GSc_MANUAL/Dennett_colorant/IntuitionPumps/34.UniversalAcid/202-203.png]] | ![[DESIGNS/UniversalAcid/cosmScene.jpeg]] |
## Reference
*Mechanics*: Noita's cellular automata for acid
*Match3-likes*
- Bubble-bubble / ∼Wizard Pop (shoot the spheres to the grid -> match them)
- Puzzle Pirates
- Peggle
- Doctor Mario