# Quantum Immortality
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> [!INFO] **[[IntentionallyBlank/GAME DESIGN/Game Design List|Toy Philosophy]]**
> **New version**: ==Coming soon!==
> **Designer**: Nikita Stulikov
> **Teacher**: Eric McQuiggan
> **Prequel**: [[IntentionallyBlank/GAME DESIGN/Inanimatorium|Inanimatorium]]
> **Base**: Tegmark Max
> **Concept**: Shakespeare's life as a theatre became a truism. To refresh it, I suggest to look at life as if it was a circus where death awaits at each turn.
>
> ![[ATTACHMENTS/QuantumImmortality_gameplay.mov|QuantumImmortality_gameplay]]
## Designs
- [[DESIGNS/Quantum_Immortality/A1.jpeg]]
- [[DESIGNS/Quantum_Immortality/A2.jpeg]]
- [[DESIGNS/Quantum_Immortality/C1.jpeg]]
### Scenes' Flow
0) **Title scene**: "Dare to enter a cage with a lion?" --> Lion's jaws --> "Death is we're not" --> Dissapears, and title fades in --> the title fades out --> the explanation about the quantum button --> if pressed, scene 1 ("Button scene")
1) **Quantum button scene**:
- At the start of the 1st scene, there's just a button at the same position as at the 1st scene (it's a panel with grey background) --> it scales to the button at the 1st scene --> panel fades out and reveals the UI
- Button pressed --> red face receives a Rigidbody2D and falls --> the related arrow falls as a trigger to fall through the floor --> Life panel appears --> The text of the challenge changes & the text of the survival chance changes --> two new arrows and faces appear --> the button is interactable.
2) **Styx Scene**: Each press on the button
- Changes the buttons's sprite (dead / alive faces)
- Changes the text at the top panel from "On their way to a new possible world" to "A worm through time got split" / "Time forward!"
- Moves the submarine over arrows (MoveTowards with a flag). Arrows a sprites. Over the river of arrows, there're waypoints.
--> When the submarine reaches the new waypoint, the button turns active again
--> The text turns back to "On the way..."
### Iterations
1) Version 1 (February 2025)
2) Version 2 (March 2026) -- Change the tone from dramatic to enigmatic
### Idea Backlog
- At the start of the 1st scene, there's just a button at the same position as at the 1st scene (it's a panel with grey background) --> it scales to the button at the 1st scene --> panel fades out and reveals the UI
- LifeDeath panel (1st scene) runs over the screen, upside-down
- Particles Effects in water
## Resource
**Palette**: https://www.schemecolor.com/green-telephone.php
## Reference
- [Weird original resource of this weird thought experiment](https://space.mit.edu/home/tegmark/crazy.html) by Tegmark Max
- Criticised by [[Lewis David]]. The Quantum Immortality implies a particular nature of *possibility* that we cannot accept, as we cannot accept that there is a possibility for human to be immortal.
- [[Doppelganger|Doppelganger]] -- an omen of death.