> [!INFO] **[[IntentionallyBlank/GAME DESIGN/Game Design List|Toy Philosophy]]** > **Toy philosophy** is a model-building methodology applied to conceptual engineering and creativity. First, philosophical toys demonstrate or explain philosophical and scientific problems — similar to “toy problems” in AI engineering. Second, toy philosophy provides tools for constructing thought experiments, speculative metaphysics, alternative epistemologies, etc. Third, as a model building methodology, it creates a space where philosophy can explore and reflect through interactive media formats. > > *Resource*: > • On model-building in philosophy see Williamson T. > • ["Toy philosophy" introduced by Negarestani R. (2018)](https://toyphilosophy.com/2018/02/02/toy-philosophy-universes-part-1/) > • [[ATTACHMENTS/PAPERS/ToyPhilosophy. Is it possible to make a philosophical video game.pdf|My essay on toy philosophy & philosophical computer games (2020)]] ## Toys | Entry | Gameplay | | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------ | | **[[IntentionallyBlank/ENVIRONMENTS/Levels/Borders\|Borders]]**<br>([Itch](https://loikarin.itch.io/borders))<br>*A pattern of abscence*<br><br>"Death does reveal itself as a loss, but as a loss experienced by those remaining behind. We are at best always just 'near by'. Insofar as it 'is', death is always essentially my own" (Heidegger M., 1927. Being and Time. D.2, ch.1, s.47).<br><br>*A Lynchean hub'n'spoke maze* | ![[ATTACHMENTS/MAPS/Borders/In-Game/Borders_frontScreenshot.png]]<br><br>![[ATTACHMENTS/Borders_title.png]]<br> | | **[[IntentionallyBlank/GAME DESIGN/Universal Acid\|Universal Acid]]**<br>([Itch](https://loikarin.itch.io/universal-acid))<br>*Can universal acid dissolve universal cement?*<br><br>Based on Danielle Dennett (2013. 'Intuition Pumps', p. 213)<br><br>#TOY/KIT/ToyPhilosophy | ![[DESIGNS/UniversalAcid/UniAcid_gameplay.mp4]] | | **[[IntentionallyBlank/GAME DESIGN/Hypercamouflage Submarine on a Toxic Tropical Vacation at Fortunate Isles\|Hypercamouflage Submarine]]**<br>([Itch](https://loikarin.itch.io/hypercamouflage-submarine))<br>*...on toxic tropical vacation*<br><br>Negarestanian toy<br><br>#TOY/KIT/ToyPhilosophy | ![[DESIGNS/HypercamouflageSubmarine/Gameplay.mp4\|Gameplay]] | | **[[IntentionallyBlank/GAME DESIGN/Thoughtcrimes\|Thoughtcrimes]]**<br>([Itch](https://loikarin.itch.io/thoughtcrimes))<br>*Make the best of your mind-weapons!*<br><br>Immersive pitch slides for a schizopolitical school demo<br><br>_Concepts in use_:<br>- "Thoughtcrimes" from G. Orwell's "1984" (1948)<br>- "[[IntentionallyBlank/NARRATIVE/Characters/Dancing Stars\|Dancing Stars]]" from F. Niezsche's "Thus Spoke Zarathustra" (1883)<br>- "[[IntentionallyBlank/MODELING/Cosmoscope\|Cosmoscope]]" from D. Chalmers' "Constructing the World" (2012)<br><br>#TOY/KIT/ToyPhilosophy<br> | ![[DESIGNS/Thoughcrimes/Thoughtcrimes_gameplay_New.mp4\|Thoughtcrimes_gameplay_New]] | | **[[IntentionallyBlank/GAME DESIGN/Quantum Immortality\|Quantum Immortality]]**<br>([Itch](https://loikarin.itch.io/quantum-immortality))<br>*Death is, we are not. We are, death is not* (by Epicurus)<br><br>Based on Max Tegmark's 1998 thought experiment ([link](https://space.mit.edu/home/tegmark/crazy.html))<br><br>#TOY/KIT/ToyPhilosophy | ![[ATTACHMENTS/QuantumImmortality_gameplay.mov]] | | **[[IntentionallyBlank/GAME DESIGN/Inanimatorium\|Inanimatorium]]**<br>*Realistic game metaphysics*<br><br>Toy worlds engine prototype.<br> | ![[DESIGNS/Inanimatorium/Inanimatorium_gameplay.mov]] | | **[[IntentionallyBlank/GAME DESIGN/No Escape\|No Escape]]**<br>*no escape* | ![[DESIGNS/NoEscape/NoEscapeGamePlay.mp4]] | | **Pippette Sim**<br>*A lab* | ![[DESIGNS/PipetteSim/PipetteSim_gameplay.mov]] | | **[[IntentionallyBlank/GAME DESIGN/Toy Worlds Atlas\|TWA_GDD]]**<br>(Colour Book) | ![[DESIGNS/ToyWorldsAtlas/Gameplay/RecordingCompressed.mp4\|RecordingCompressed]] | ## Team Projects **Farm Strategy** [(GoogleDoc)](https://docs.google.com/document/d/1Sp4TeucHUwPRnhyRyP-QcY81RdmTf57jbLxbdgSdGg0/edit?usp=sharing) -- a tabletop farming strategy. - Worked on game design and economy balancing. **[[BEHEMOTH team (Conestoga Centre for Virtual Reality Innovation GAME JAM)|Tides: Rise Together]]** [(Itch)](https://behemoth-team.itch.io/) -- a Unity game for the Conestoga Game Jam. - Project management and game design ## Management & Business Development - [[BEHEMOTH team (Conestoga Centre for Virtual Reality Innovation GAME JAM)|Behemoth Team (Conestoga Game Jam)]]. Product management (2024, [Itch](https://behemoth-team.itch.io/)) - [Fine art positioning & marketing](https://bizar.art/author/lada-shapovalova-kff6). (2020 - now) - [Demagog (cultural magazine)](https://demagog.me/search/Никита%20Стуликов). Editorial board (2020 - 2023) - [Student Professional Union at the University of Moscow](https://lomonosov.university/). Philosophy Faculty representative (2020 - 2022) ## Anonsenses - [[(_IB_)|(_IB_) Intentionally Blank]] - [[COMM_W7 - Greenfield review OUTLINE|Greenfield's "Radical technologies"]] (Mobile) ![[IntentionallyBlank/APPENDIX/DS.(_IB_)]]