## Research-Based VFX ##### [[IBU/NARRATIVE/Concepts/Primer -- Time Is the Enemy|Primer -- Time Is the Enemy]] A narratively cohesive VFXs for a fictional game based on a cult movie about time travelling (*Primer*). **Erschlossenheit (Disclosedness): Life Flashing Before Eyes** ![[DESIGNS/Primer_TimeEnemy/Dasein_GIF.gif]] **Langeweile (Boredom): the Decelerating Time** ![[DESIGNS/Primer_TimeEnemy/Langeweile_Gif.gif]] *** #### [[IBU/NARRATIVE/Concepts/Nancy Drew -- Dread of Time|Nancy Drew -- Dread of Time]] Another deconstruction that introduced a deeper layer and new VFXs into a classic detective point-and-click game. ![[DESIGNS/NancyVFX_.gif]] *** ## VFX Assets for the Industry **Explosion** created in Blender, exported as a PNG sequence. Integrated into the background of a commercial project. ![[DESIGNS/BraveNewPixels/BlenderExplosion.gif]] **Through The Fracture** is a VR project I made VFX for. The installation was displayed in The Museum (Kitchener, Ontario) | ![[DESIGNS/BraveNewPixels/BNP_ThroughTheFracture_video.mov]] | ![[DESIGNS/BraveNewPixels/BNP_ThroughTheFRacture_credits2.jpeg]]<br>![[DESIGNS/BraveNewPixels/BNP_ThroughTheFRacture_credits.jpeg]] | | --------------------------------------------- | --------------------------------------------------------------------------------------------------------- |