## Research-Based VFX
##### [[IBU/NARRATIVE/Concepts/Primer -- Time Is the Enemy|Primer -- Time Is the Enemy]]
A narratively cohesive VFXs for a fictional game based on a cult movie about time travelling (*Primer*).
**Erschlossenheit (Disclosedness): Life Flashing Before Eyes**
![[DESIGNS/Primer_TimeEnemy/Dasein_GIF.gif]]
**Langeweile (Boredom): the Decelerating Time**
![[DESIGNS/Primer_TimeEnemy/Langeweile_Gif.gif]]
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#### [[IBU/NARRATIVE/Concepts/Nancy Drew -- Dread of Time|Nancy Drew -- Dread of Time]]
Another deconstruction that introduced a deeper layer and new VFXs into a classic detective point-and-click game.
![[DESIGNS/NancyVFX_.gif]]
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## VFX Assets for the Industry
**Explosion** created in Blender, exported as a PNG sequence. Integrated into the background of a commercial project.
![[DESIGNS/BraveNewPixels/BlenderExplosion.gif]]
**Through The Fracture** is a VR project I made VFX for. The installation was displayed in The Museum (Kitchener, Ontario)
| ![[DESIGNS/BraveNewPixels/BNP_ThroughTheFracture_video.mov]] | ![[DESIGNS/BraveNewPixels/BNP_ThroughTheFRacture_credits2.jpeg]]<br>![[DESIGNS/BraveNewPixels/BNP_ThroughTheFRacture_credits.jpeg]] |
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