# A Blissful Roly-Poly > [!Info] VFX Design Doc > **Instruction**: An enemy in the RPG game is the embodiment of said colour and emotion. The protagonist hits the enemy. What effect does come out? > > **Colour**: Boison Berry, > **Emotion**: Blissful > > **Tool**: After Effects animation <iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/2P79o8njc5X9NbgiGbRwpx?utm_source=generator&si=e3e442e987704d2e" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> **Conceptual reference**: Roly-poly toy. If blissfulness defines a character, do they feel pain? Even if they do, it must be a moment the way "a moment of bliss is". A roly-poly toy is easily seen as life-affirming. It provides a principle for representing a resilient joy of someone who embodies bliss. ![](https://64.media.tumblr.com/cfd118883e4fe385e497d8e8447ac972/2ced7ccf118b35a2-a3/s400x600/2b046c9ac3aad5d201f7e59e1805299be289798f.gif) *** ### Berry 1 ![[ATTACHMENTS/Berry1_Gif.gif]] ### Berry 2 ![[ATTACHMENTS/Berry3_GIF.gif]] ### Berry 3 ![[ATTACHMENTS/Berry2_GIF.gif]] ![[IBU/APPENDIX/(_IB_)/gory.(_IB_)|gore.(_IB_)]]