# Intentionally Blank Unlimited
Hi! I'm Niki, a **game developer and designer** with over 5 years in games and a strong research background ([MPhil](https://philos.msu.ru/en), [DiGRA](https://dl.digra.org/index.php/dl/article/view/2049), 23+ academic contributions). My goal is to create compelling player experiences inspired by thought-provoking ideas. Among my 15 hand-crafted games are works that make [[IBU/GAME DESIGN/Universal Acid|evolutionary theory]], [existentialism](https://store.steampowered.com/app/3959020/Imagine_Sisyphus_Happy/), and other fascinating conceptions fun and accessible. Please feel free to explore my projects, and I'm always happy to chat or receive any feedback = )
***Contact***:
[email protected] || [LinkedIn](https://www.linkedin.com/in/nikitastulikov/) || [Resume](https://drive.google.com/file/d/1VVWPNkdT5VY6OyKrPLfVjaaPr8nvMkf-/view?usp=sharing) || [Portfolio Slides](https://docs.google.com/presentation/d/1r19hJuie31veU8GbB3LLs0sS5yDFlkcSGLOqPXRerAQ/edit?usp=sharing)
***Skills***: [[IBU/GAME DESIGN/GAME DESIGN LIST|Gameplay Programming]] || [[IBU/GAME DESIGN/Toy Worlds Atlas|Puzzle Design]] || [[IBU/RESEARCH/RESEARCH LIST|UX & Design Research]] || [[IBU/ENVIRONMENTS/ENVIRONMENTS LIST|Level Design]] || [[IBU/NARRATIVE/NARRATIVE LIST|Narrative Design]] || [[IBU/ENVIRONMENTS/Zones/Daemonium|3D Modelling]] || [[IBU/TECH ART|VFX]] || Business Development & SMM
***Tools***: Unity, C#, Unreal Engine, Blueprints, Git, Blender, Maya, Adobe Photoshop, Illustrator, Animate, Premier, After Effects, Substance Painter, Figma, Penpot, InVision, Twine, Yarn Spinner, Notion, Trello, Flying Donut
![[ATTACHMENTS/MaskedAvatar.jpg]]
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### Current Solo Project: [[IBU/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]]
*Accepted for the Showcase Exhibition at [DiGRA 2026](https://www.digraconference2026.com/)!*
<iframe src="https://store.steampowered.com/widget/4976060/" frameborder="0" width="646" height="190"></iframe>

# *EXPERTISE*
#### GAME DESIGN: [[IBU/GAME DESIGN/GAME DESIGN LIST|Toy Philosophy]]
Making games as profound as philosophy and philosophy as accessible as toys. 15+ games completed solo or in small teams
![[DESIGNS/ToyWorldsAtlas/Gameplay/Atlas_Gifs/SteamRibbon_Dragonfly.gif]]
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#### NARRATIVE: [[IBU/NARRATIVE/NARRATIVE LIST|Possible Worlds Engineering]]
Combining refined literary tools with a thoughtful approach to the game medium to create intriguing narratives with genuine emotional depth
![[IBU/APPENDIX/Logos/Fortunate_ribbon.png]]
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#### LEVEL DESIGN: [[IBU/ENVIRONMENTS/ENVIRONMENTS LIST|Daydreaming+]]
Building playgrounds for minds that inspire curiosity and exploration
![[IBU/APPENDIX/Logos/Ribbon_Maze.png]]
***
#### RESEARCH: [[IBU/RESEARCH/RESEARCH LIST|Game Ontology]]
Applying philosophy and theory to build structured pipelines, effective designs, and constructive feedback processes. 3 peer-reviewed publications on games, 20+ contributions to major game research conferences and exhibition showcases.
![[IBU/APPENDIX/Logos/Ribbon_ArsMechanica.png]]
# *PROJECTS*
#### [[IBU/NARRATIVE/Concepts/HeaRtSnaTChinG PLasTiciNe jUnGLes|HeaRtSnaTChinG PLasTiciNe jUnGLes]]
A solo metrodivania game project about the heart of a forest that snatches human hearts. References Boris Vian's surrealist novel "Heartsnatcher".
![[DESIGNS/HeartsnatchingJungles/Models/Blender/FishHands.gif]]
***
#### [[IBU/ENVIRONMENTS/Levels/Polako II|Polako II]]
Stealth-action level based on Balkan brutalist architecture
![[ATTACHMENTS/MAPS/GenexTower/In-Game/UFO-Genex_short.gif]]
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#### [[IBU/ENVIRONMENTS/Levels/Borders|Borders]]
**Play on [Itch](https://toy-worlds.itch.io/borders)**
A personal solo project that explores concepts of limits, inevitability, division, and loss.
![[ATTACHMENTS/MAPS/Borders/In-Game/Borders_3Scenes.gif]]
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#### [[IBU/GAME DESIGN/Universal Acid|Universal Acid]]
**Play on [Itch](https://toy-worlds.itch.io/universal-acid)**
Evolutionary adaptation — the process of fitting into the environment — resembles a universal acid that seeps into every crack and eats through everything. A short game developed solo.
![[DESIGNS/UniversalAcid/UniAcid_Gameplay.gif]]
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#### [[IBU/ENVIRONMENTS/Zones/Daemonium|Δαιμόνιον]]
*Daemonium*, a representation of mind where people fight their demons. Modelled after the Ancient Greek understanding of consciousness.
![[DESIGNS/Daemonium/DaemoniumTurnaround.gif]]
# *MOOD*
<iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/7GUQgcc7VnAS9Y57CKocq4?utm_source=generator&si=c641735c15bd4ad3" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe>
***
![[IBU/APPENDIX/(_IB_)/timeTree.(_IB_)|timeTree.(_IB_)]]