## Intentionally Blank Unlimited Hi! I'm Nik, a **game design generalist** with over five years of experience in games. I draw on my strong research background ([MPhil](https://philos.msu.ru/en), [DiGRA contributor](https://dl.digra.org/index.php/dl/article/view/2049)) to create compelling and meaningful player experiences. Among my works are fun and juicy games based on evolutionary theory, existentialism, and other challenging conceptions. Please feel free to explore my projects, and I'm always happy to chat or receive any feedback = ) ***Skills***: [[IBU/GAME DESIGN/GAME DESIGN LIST|Gameplay Programming]] || [[IBU/GAME DESIGN/Toy Worlds Atlas|Puzzle Design]] || [[IBU/RESEARCH/RESEARCH LIST|UX & Design Research]] || [[IBU/ENVIRONMENTS/ENVIRONMENTS LIST|Level Design]] || [[IBU/NARRATIVE/NARRATIVE LIST|Narrative Design]] || [[IBU/ENVIRONMENTS/Zones/Daemonium|3D Modelling]] || [[IBU/TECH ART/TECH ART LIST|VFX]] || Business Development. ***Tools***: Unity, C#, Unreal Engine, Blueprints, Blender, Maya, Adobe Photoshop, Illustrator, Animate, After Effects, Substance Painter, Figma, Penpot, InVision, Twine, Git, Notion, Trello, Flying Donut ![[ATTACHMENTS/MaskedAvatar.jpg]] [email protected] [LinkedIn](https://www.linkedin.com/in/nikitastulikov/) || [Itch](https://loikarin.itch.io/) || [ResearchGate](https://www.researchgate.net/profile/Nikita_Stulikov) [Resume](https://drive.google.com/file/d/1jAw26qoKjbWwxaZXaMdhWnoAEEbHPTfX/view?usp=sharing) || [Portfolio Slides](https://drive.google.com/file/d/1TD_8H90VpYmmqnPCNg8D4RFGfS1BMWoe/view?usp=sharing) *** ### Current Project: [[IBU/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]] *Accepted for the Showcase Exhibition at [DiGRA 2026](https://www.digraconference2026.com/)!* <iframe style="border-radius:0px" src="https://itch.io/embed/4285995?link_color=FE6F4B&amp;border_color=3593e0" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> ## EXPERTISE **GAME DESIGN: [[IBU/GAME DESIGN/GAME DESIGN LIST|Toy Philosophy]]** Making games as profound as philosophy and philosophy as accessible as toys. 12 games completed solo or in small teams ![[KITS/ORANGERY/TROPICS/LevelDes_ribbon.png]] *** **NARRATIVE: [[IBU/NARRATIVE/NARRATIVE LIST|Possible Worlds Engineering]]** Combining refined literary tools with a thoughtful approach to the game medium to create intriguing narratives with genuine emotional depth ![[DESIGNS/ArsMechanica/ArsMechanica_ribbon.png]] *** **LEVEL DESIGN: [[IBU/ENVIRONMENTS/ENVIRONMENTS LIST|Daydreaming+]]** Building playgrounds for minds that inspire curiosity and exploration ![[ATTACHMENTS/MAPS/Borders/Maze_ribbon.jpg]] *** **RESEARCH: [[IBU/RESEARCH/RESEARCH LIST|Game Ontology]]** Applying philosophy and theory to build structured pipelines, effective designs, and constructive feedback processes. 3 peer-reviewed publications on games, 20 contributions to major game research conferences ![[IBU/APPENDIX/Research_ribbon.jpg]] ## PLAYTHINGS **[[IBU/ENVIRONMENTS/Levels/Borders|BORDERS]]** **Play on [Itch](https://toy-worlds.itch.io/borders)** A personal project that explores concepts of limits, inevitability, division, and loss ![[ATTACHMENTS/MAPS/Borders/In-Game/Borders_3Scenes.gif]] *** **[[IBU/GAME DESIGN/Universal Acid|UNIVERSAL ACID]]** **Play on [Itch](https://toy-worlds.itch.io/universal-acid)** Evolutionary adaptation — the process of fitting into the environment — resembles a universal acid that seeps into every crack and eats through everything ![[DESIGNS/UniversalAcid/UniAcid_Gameplay.gif]] *** **[[IBU/ENVIRONMENTS/Zones/Daemonium|ΔΑΙΜΟΝΙΟΝ]]** *Daemonium*, a representation of mind where people fight their demons. Modelled after the Ancient Greek understanding of consciousness. ![[KITS/DAEMONIUM/DaemoniumTurnaround.gif]] ## MOOD <iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/08Q1gjYQhfiYkYIBekHWUC?utm_source=generator" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> *** ![[IBU/APPENDIX/DS.(_IB_)]]