# Universal Acid
> [!INFO] **[[IBU/GAME DESIGN/GAME DESIGN LIST|Toy Philosophy]]**
> ![[DESIGNS/UniversalAcid/UniAcid_Gameplay.gif]]
> **Teacher**: Eric McQuiggan
> **Goal**: Dissolve the toy world as fast as you can.
> **Base**: Dennett D. (2013) "Intuition Pumps". Ch. 34 "Universal Acid", p.213
> **Concept**: Evolutionary adaptation — the process of fitting into the environment — resembles a universal acid that seeps into every crack and eats through everything. The game is a toy example of Darwin’s theory in Dennett's reading.
> **Improvements**: [[Universal Acid - Improvements]] (for internal use)
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## Gameplay
![[DESIGNS/UniversalAcid/UniAcid_gameplay.mp4]]
## Designs
| Dennett | The Cosmos |
| ---------------------------------------------------------------------------- | ----------------------------------------- |
| ![[GSc_MANUAL/Dennett_colorant/IntuitionPumps/34.UniversalAcid/202-203.png]] | ![[DESIGNS/UniversalAcid/cosmScene.jpeg]] |
## Reference
*Mechanics*:
- Noita's cellular automata for acid
*Match3-likes*
- Bubble-bubble / ∼Wizard Pop (shoot the spheres to the grid -> match them)
- Puzzle Pirates
- Peggle
- Doctor Mario
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![[IBU/APPENDIX/gore.(_IB_)|gore.(_IB_)]]