# Quantum Immortality
> [!INFO] **[[IBU/GAME DESIGN/GAME DESIGN LIST|Toy Philosophy]]**
> **Designer**: Nikita Stulikov
> **Teacher**: Eric McQuiggan, Ruy Oliveira
> **Base**: Tegmark Max
> **Concept**: Shakespeare's life as a theatre became a truism. To refresh it, I suggest to look at life as if it was a circus where death awaits at each turn.
> ![[DESIGNS/Quantum_Immortality/QI_fragment_GIF.gif]]
## Gameplay
**Version 2**
(March 2026)
Changes the tone from dramatic to enigmatic
![[DESIGNS/Quantum_Immortality/QuantumImmortalityV2_Recording.mp4|QuantumImmortalityV2_Recording]]
**Version 1**
(February 2025)
![[DESIGNS/Quantum_Immortality/QuantumImmortality_gameplay-V1.mov|QuantumImmortality_gameplay-V1]]
## Designs
<iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/3F7kxQF0Ra6pRQ8t5HkxyP?utm_source=generator&si=bb3db7df6bde40e1" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe>
### Scenes' Flow
0) **Title scene**: "Dare to enter a cage with a lion?" --> Lion's jaws --> "Death is we're not" --> Dissapears, and title fades in --> the title fades out --> the explanation about the quantum button --> if pressed, scene 1 ("Button scene")
1) **Quantum button scene**:
- At the start of the 1st scene, there's just a button at the same position as at the 1st scene (it's a panel with grey background) --> it scales to the button at the 1st scene --> panel fades out and reveals the UI
- Button pressed --> red face receives a Rigidbody2D and falls --> the related arrow falls as a trigger to fall through the floor --> Life panel appears --> The text of the challenge changes & the text of the survival chance changes --> two new arrows and faces appear --> the button is interactable.
2) **Styx Scene**: Each press on the button
- Changes the buttons's sprite (dead / alive faces)
- Changes the text at the top panel from "On their way to a new possible world" to "A worm through time got split" / "Time forward!"
- Moves the submarine over arrows (MoveTowards with a flag). Arrows a sprites. Over the river of arrows, there're waypoints.
--> When the submarine reaches the new waypoint, the button turns active again
--> The text turns back to "On the way..."
![[DESIGNS/Quantum_Immortality/QI_gameplay-Start_GIF.gif]]
### Idea Backlog
- At the start of the 1st scene, there's just a button at the same position as at the 1st scene (it's a panel with grey background) --> it scales to the button at the 1st scene --> panel fades out and reveals the UI
- LifeDeath panel (1st scene) runs over the screen, upside-down
- Particles Effects in water
## Resource
**Palette**: https://www.schemecolor.com/green-telephone.php
## Reference
- [Weird original resource of this weird thought experiment](https://space.mit.edu/home/tegmark/crazy.html) by Tegmark Max
- Criticised by Lewis David. The Quantum Immortality implies a particular nature of *possibility* that we cannot accept, as we cannot accept that there is a possibility for the human to be immortal.
- Doppelganger -- an omen of death.
### See also
- [[IBU/ENVIRONMENTS/Levels/Borders|Borders]]
- [[IBU/NARRATIVE/Concepts/Nancy Drew -- Dread of Time|Nancy Drew -- Dread of Time]]
![[IBU/APPENDIX/(_IB_)/flower.(_IB_)|flower.(_IB_)]]