# Quantum Immortality > [!INFO] **[[IBU/GAME DESIGN/GAME DESIGN LIST|Toy Philosophy]]** > **Designer**: Nikita Stulikov > **Teacher**: Eric McQuiggan, Ruy Oliveira > **Base**: Tegmark Max > **Concept**: Shakespeare's life as a theatre became a truism. To refresh it, I suggest to look at life as if it was a circus where death awaits at each turn. > ![[DESIGNS/Quantum_Immortality/QI_fragment_GIF.gif]] ## Gameplay **Version 2** (March 2026) Changes the tone from dramatic to enigmatic ![[DESIGNS/Quantum_Immortality/QuantumImmortalityV2_Recording.mp4|QuantumImmortalityV2_Recording]] **Version 1** (February 2025) ![[DESIGNS/Quantum_Immortality/QuantumImmortality_gameplay-V1.mov|QuantumImmortality_gameplay-V1]] ## Designs <iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/3F7kxQF0Ra6pRQ8t5HkxyP?utm_source=generator&si=bb3db7df6bde40e1" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> ### Scenes' Flow 0) **Title scene**: "Dare to enter a cage with a lion?" --> Lion's jaws --> "Death is we're not" --> Dissapears, and title fades in --> the title fades out --> the explanation about the quantum button --> if pressed, scene 1 ("Button scene") 1) **Quantum button scene**: - At the start of the 1st scene, there's just a button at the same position as at the 1st scene (it's a panel with grey background) --> it scales to the button at the 1st scene --> panel fades out and reveals the UI - Button pressed --> red face receives a Rigidbody2D and falls --> the related arrow falls as a trigger to fall through the floor --> Life panel appears --> The text of the challenge changes & the text of the survival chance changes --> two new arrows and faces appear --> the button is interactable. 2) **Styx Scene**: Each press on the button - Changes the buttons's sprite (dead / alive faces) - Changes the text at the top panel from "On their way to a new possible world" to "A worm through time got split" / "Time forward!" - Moves the submarine over arrows (MoveTowards with a flag). Arrows a sprites. Over the river of arrows, there're waypoints. --> When the submarine reaches the new waypoint, the button turns active again --> The text turns back to "On the way..." ![[DESIGNS/Quantum_Immortality/QI_gameplay-Start_GIF.gif]] ### Idea Backlog - At the start of the 1st scene, there's just a button at the same position as at the 1st scene (it's a panel with grey background) --> it scales to the button at the 1st scene --> panel fades out and reveals the UI - LifeDeath panel (1st scene) runs over the screen, upside-down - Particles Effects in water ## Resource **Palette**: https://www.schemecolor.com/green-telephone.php ## Reference - [Weird original resource of this weird thought experiment](https://space.mit.edu/home/tegmark/crazy.html) by Tegmark Max - Criticised by Lewis David. The Quantum Immortality implies a particular nature of *possibility* that we cannot accept, as we cannot accept that there is a possibility for the human to be immortal. - Doppelganger -- an omen of death. ### See also - [[IBU/ENVIRONMENTS/Levels/Borders|Borders]] - [[IBU/NARRATIVE/Concepts/Nancy Drew -- Dread of Time|Nancy Drew -- Dread of Time]] ![[IBU/APPENDIX/(_IB_)/flower.(_IB_)|flower.(_IB_)]]