# Game Design & Development
I draw from philosophical thought experiments and scientific theories to engineer original mechanics. They entice the player's curiosity and make their experience unique and unforgettable. At the same time, players learn from my games: ludic format contextualizes immediacy that provides relevancy to abstract philosophical ideas.
**My games on Itch**: [Link](https://toy-worlds.itch.io/)
**Play Toy Worlds Atlas on Steam**: [Link](https://store.steampowered.com/developer/toy-worlds)
**Portfolio slides**: [Google slides](https://docs.google.com/presentation/d/1VX0X3nghvRKHqnr5ATa1CnN7ah5PeG7dN2CLvQK03yM/edit?usp=sharing)
***
## Solo Projects
#### [[IBU/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]]
***Play demo on [Steam](https://store.steampowered.com/app/4976060/Toy_Worlds_Atlas_Demo/)***
A philosophical colouring book

***
#### [[IBU/ENVIRONMENTS/Levels/Borders\|Borders]]
***Play on [Itch](https://loikarin.itch.io/borders)***
Lynchean hub'n'spoke adventure
![[ATTACHMENTS/MAPS/Borders/In-Game/Borders_frontScreenshot.png]]
***
#### Space?
***Play on [Itch](https://toy-worlds.itch.io/space-question-mark)***
Toy around with space and other a priori entities
![[DESIGNS/SpaceGame/Space_GIF.gif]]
#### [[IBU/GAME DESIGN/Universal Acid|Universal Acid]]
***Play on [Itch](https://toy-worlds.itch.io/universal-acid)***
*Can universal acid dissolve universal cement?*
Dennett's reception of the evolutionary theory transformed into a toy
![[DESIGNS/UniversalAcid/UniAcid_Gameplay.gif]]
***
#### [[IBU/GAME DESIGN/Hypercamouflage Submarine on a Toxic Tropical Vacation at Fortunate Isles\|Hypercamouflage Submarine]]
***Play on [Itch](https://toy-worlds.itch.io/hypercamouflage-submarine)***
Selected for exhibition at [Boston Cyberarts Gallery](https://www.bostoncyberarts.org/), September 2025
![[DESIGNS/HypercamouflageSubmarine/HyperCamougflage.gif]]
***
#### [[IBU/GAME DESIGN/Thoughtcrimes\|Thoughtcrimes]]
***Play on [Itch](https://loikarin.itch.io/thoughtcrimes)***
Immersive pitch slides for a schizopolitical school demo
![[DESIGNS/Thoughcrimes/Peeking_Gif.gif]]
***
#### **[[IBU/GAME DESIGN/Quantum Immortality\|Quantum Immortality]]**
*Play on [Itch](https://loikarin.itch.io/quantum-immortality)*
Based on Max Tegmark's 1998 thought experiment ([link](https://space.mit.edu/home/tegmark/crazy.html))
![[DESIGNS/Quantum_Immortality/QI_fragment_GIF.gif]]
****
#### No Escape
*Life is the exploration of one's own limits*
![[DESIGNS/NoEscape/Gif.gif]]
***
**Toy philosophy**, as a technical term, is a model-building methodology applied to conceptual engineering and creativity. First, philosophical toys demonstrate or explain philosophical and scientific problems — similar to “toy problems” in AI engineering. Second, toy philosophy provides tools for constructing thought experiments, speculative metaphysics, alternative epistemologies, etc. Third, as a model building methodology, it creates a space where philosophy can explore and reflect through interactive media formats.
• On model-building in philosophy see Williamson T.
• ["Toy philosophy" introduced by Negarestani R. (2018)](https://toyphilosophy.com/2018/02/02/toy-philosophy-universes-part-1/)
• [[ATTACHMENTS/PAPERS/ToyPhilosophy. Is it possible to make a philosophical video game.pdf|My essay on toy philosophy & philosophical computer games (2020)]]
![[DESIGNS/ToyWorldsAtlas/Gameplay/Atlas_Gifs/Amoeba_ribbon.gif]]
## Toy Box
Games I developed to enhance and demonstrate my programming skills in Unity C#
*(WIP)*
#### Bubbles
*Code*: [[IBU/GAME DESIGN/ToyBox/Bubbles I|Bubbles I]]
![[DESIGNS/TOYS/Agents_WithinCollider.gif]]
*Code*: [[IBU/GAME DESIGN/ToyBox/Bubbles II|Bubbles II]]
![[DESIGNS/TOYS/ObjectClicker__Attracts_and_transforms_objects.gif]]
#### Fruit Collector
*Code*: [[IBU/GAME DESIGN/ToyBox/Fruits Collector|Fruits Collector]]
![[DESIGNS/TOYS/FruitCollector.gif]]
#### Inventory Manager
*Code*: [[IBU/GAME DESIGN/ToyBox/Inventory|Inventory]]
![[DESIGNS/TOYS/InventoryObserver.gif]]
![[DESIGNS/ToyWorldsAtlas/Gameplay/Atlas_Gifs/SteamRibbon_Dragonfly.gif]]
## Team Projects
**Sled Slope** ([Itch](https://furkancx.itch.io/sled-slope)) -- a 2D platformer. A penguin slides down a hill, collects stars, and upgrades at lighthouses.
*My responsibilities*: 2D pixel art, UI design
**Tides: Rise Together** [(Itch)](https://behemoth-team.itch.io/) -- a Unity game for the Conestoga Game Jam.
*My responsibilities*: Project manager, game designer
**Farm Strategy** -- a tabletop farming strategy.
*My responsibilities*: Gameplay and economy designer
**Cursed Traveller** -- a 2D action adventure. Descend into the underworld, and defeat chtonic Scandinavian gods.
*My responsibilities*: Gameplay programmer
![[DESIGNS/SledSlope_Lighthouse.png]]
*From [Sled Slope](https://furkancx.itch.io/sled-slope)*
***
## Management & Business Development
- [Fine art positioning & marketing](https://bizar.art/author/lada-shapovalova-kff6). (2020 - now)
- [Demagog (cultural magazine)](https://demagog.me/search/Никита%20Стуликов). Editorial board (2020 - 2023)
- [Student Professional Union at the University of Moscow](https://lomonosov.university/). Philosophy Faculty representative (2020 - 2022)
![[IBU/APPENDIX/(_IB_)/timeTree.(_IB_)|timeTree.(_IB_)]]