# TWA. Conceptual reference
*Related*: [[DESIGNS/ToyWorldsAtlas/Docs/TWA_ Gameplay Reference|Gameplay Reference]]
*Credits*: [[DESIGNS/ToyWorldsAtlas/TWA_Credits|Credits]]
➢ D. Dennett's (1991) "Phenom Garden" from *Consciousness Explained*, p. 43 -- refers to the collection of mind-contents, from mental images, to intentions and beliefs (see [[DESIGNS/ToyWorldsAtlas/Orangery_Doc|Orangery_Doc]])
➢ J. Uexküll's (1950s - ...) "Umwelt and Innenwelt" -- refers to the subjective picture of the world (Umwelt) and the subjective perception of one's Umwelt (Innenwelt)
➢ R. Negarestani's (2018 - ...) "Toy Philosophy" -- applies a model-building methodology to the design of toy models that explain philosophical and scientific problems, or allow the construction of speculative metaphysics (comp. [[ATTACHMENTS/PAPERS/ToyPhilosophy. Is it possible to make a philosophical video game.pdf|my essay on the possibility of philosophical games, 2020]])
- Taschen. (The Book of Color Concepts) https://www.taschen.com/en/books/classics/42366/the-book-of-colour-concepts-45th-ed/?forceCountry=DE&media_type=image&utm_medium=paid&utm_source=ig&utm_id=6616351429229_v2_s06_e7606&utm_content=6938039911429&utm_term=6616351429229&utm_campaign=6616351426829&fbclid=PAZnRzaAReXxxleHRuA2FlbQEwAGFkaWQAAAZPY55rfXNydGMGYXBwX2lkDzEyNDAyNDU3NDI4NzQxNAABpyTAMmOTSsKOOzLtntHD60mqiiFuuSzlUlJmggcjAofWgmOpFsPchlF3MXzA_aem_M8UQTaju9gO0LiLEnDPQ5w
![[IBU/APPENDIX/atlas.ibu]]