# TWA. Orangery Scene Doc > [!NOTE] Orangery Design Document (Toy Worlds Atlas) > When a player completes a colouring page, the coloured creature crawls into the Orangery. Each resulting colouring combination holds an individual preference formed by the player's personality. In this scene it is seen how players' decisions interact and complement each other. As a collection of subjective perspectives, "Orangery" refers to Dennett's "phenomenological garden" -- the garden of ideas, beliefs, qualia, and other mind contents. > > *Related*: [[DESIGNS/ToyWorldsAtlas/TWA_Orangery-Interactions_Doc|TWA_Orangery-Interactions_Doc]] > > ![[DESIGNS/ToyWorldsAtlas/Gameplay/Orangery3_Gif.gif]] - [ ] As an alternative: CSVs for Jsons - CSVs use Linq. But they are heavier. ### Moving between scenes - If the player starts at the 1st page and completes it, they move to the 2nd page, etc. - If the player moves to the Orangery from the 1st page, from the Orangery they return to the 1st page, etc. - If the player moves to the Orangery from the 3rd page, clicks "Replay the 1st page", they return to the 1st page. When they complete the 1st page, they move to the 3rd page on victory. ## UI: Visual poetry Greenery at the bottom of the screen consists of "lore": quotes from [[DESIGNS/ToyWorldsAtlas/TWA_ConceptReference|conceptual references]]. **Grass** *Animation Options*: - [ ] A frame animation in Adobe Animate --> a spritesheet - [ ] or, a collider on each peace of the grass that moves under cursor, etc. >"While there are zoologists, there are no phenomenologists: uncontroversial experts on the nature of the things that swim in the stream of consciousness. But we can follow recent practice and adopt the term <...> as the generic term for the various items in conscious experience that have to be explained. So let’s take a brief tour of the phenomenological garden <…> Our phenom is divided into three parts: (1) experience of the 'external' world, such as sights, sounds, smells, slippery and scratchy feelings, feelings of heat and cold, and of the position of our limbs; 2) experience of the purely 'internal' world, such as fantasy images, the inner sights and sounds of daydreaming and talking to yourself, recollections, bright ideas, and sudden hunches; (3) and experience of emotion or “affect” (to use the awkward term favored by psychologists), ranging from bodily pains, tickles, and 'sensations' of hunger and thirst, through intermediate emotional storms of anger, joy, hatred, embarrassment, lust, astonishment, to the least corporeal visitations of pride, anxiety, regret, ironic detachment, rue, awe, icy calm" (Dennett D. (1991) "Consciousness Explained", p. 44 - 45) > "These examples of phenomenology, for all their diversity, seem to have two important features in common. On the one hand, they are our most intimate acquaintances; there is nothing we could know any better than the items of our personal phenomenologies -- or so it seems. On the other hand, they are defiantly inaccessible to materialistic science; nothing could be less like an electron, or a molecule, or a neuron, than the way the sunset look to me now -- or so it seems. Philosophers have duly impressed by both features, and have found many different ways of emphasizing what is problematic. For some, the great puzzle is the special intimacy: How can we be incorrigible or have privileged access or directly apprehend these items? What is the difference between our epistemic relations to our phenomenology and our epistemic relations to the objects in the external world? For others, the great puzzle concerns the unusual 'intrinsic qualities' -- or to use the Latin word, the qualia -- of our phenomenology: How could anything composed of material particles be the fun that I'm having, or have the 'ultimate homogenity' of the pink ice cube I am now imagining, or matter the way my pain does to me?" (Dennett D. (1991) "Consciousness Explained", p. 65) ### Improvements **Refactoring** - [ ] Instead of a singular JsonObj.cs make several (Atlas E, Atlas H, ...) bc their parameters differ ## NB! **NB!** There is an invisible wall w colliders at the top and the bottom of the scene to stop the atlases from going off the screen (when the player controls them) **Visual poetry (UI)** - The *leaf* holds the name. Names also appear under the atlas - *Branches* hold the date of creation. Day, month, hour, minute, seconds — each on a separate branch - Controlled from Atlas_InOrangery.cs - Date is added as a Json property **Colour codes**: *Petals*: FE6F4B *Circle*: a21479 *Blue tint*: 4BAFFF *Light-coloured leaf*: 5FAF63 *Dark-coloured leaf*: 3C7A4A ## Iterations | Version | Gif | | -------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------ | | *Version 1* | ![[DESIGNS/ToyWorldsAtlas/Gameplay/Orangery2_Gif.gif]] | | *Version 2*<br><br>- Changed the direction of automatic movement to make Orangery look less busy.<br>- Added a replay button that appears when a creature is pressed | ![[DESIGNS/ToyWorldsAtlas/Gameplay/Orangery3_Gif.gif]] | ## Ideas backlog - [ ] **Atlases Button Menu** > Opens a panel on the scene with buttons that transport the player into the atlas of their choice. панель на сцене (10 buttons > activate, if the atlas has been coloured at least once) - [ ] Additional 2D orangery assets ([[IntentionallyBlank/GAME DESIGN/Toy Worlds Atlas#Ideas Backlog|TWA_GDD]]): - [ ] See. [[GSc_MANUAL/Dennett_colorant/IntuitionPumps/24.SevenSecrets/114_zeroingOut.jpg]] - [ ] See. [[GSc_MANUAL/Dennett_colorant/IntuitionPumps/24.SevenSecrets/123.jpg]] - [ ] Comp. [[GSc_MANUAL/Chalmers_colorant/Constructing_World2012/0__блаженныеОстрова.Chalmers.jpeg|блаженные острова exLibris]] - [ ] Assets sway ## Hiding creatures if overcrowded - If more than 20 creatures > Start hiding very first ones - If ESC is pressed, show hidden ones - If there's more than 40 total > Pressing ESC again gives the 3rd set ## Reference **Aquarium** ![Aq](https://i.pinimg.com/originals/53/d8/3b/53d83b6a60385e07db8531cbcfd3bd5d.gif) **Scholastic Hooligan Design** ![[GSc_MANUAL/Chalmers_colorant/Constructing_World2012/ExLibris.jpg]] *** ![[IntentionallyBlank/APPENDIX/atlas.(_IB_)]]