# TWA -- Gameplay Reference
- Loco Roco
- [Vignettes (2019)](https://store.steampowered.com/app/944340/Vignettes/)
- [Gnog (2018)](https://store.steampowered.com/app/290510/GNOG/)
- [Moncage (2021)](https://store.steampowered.com/app/1195290/Moncage/)
- [Metamorphabet (2015)](https://store.steampowered.com/app/353280/Metamorphabet/)
- [All Living Things (TBA)](https://store.steampowered.com/app/3681340/All_Living_Things/?curator_clanid=45637338)
- [Penko Park (2020)](https://store.steampowered.com/app/852090/Penko_Park/)
- *Noby Noby Boy* (2009). Interesting to note: the effort of online players summarizes, and the summ of NNB's lengths extends from earth to other planets. This opens new planets (game locations).
- Other Keita Takahashi's games ([bundle](https://archive.org/details/LAGSEGP01Win))
- [Frog Fractions](https://store.steampowered.com/app/1194840/Frog_Fractions_Game_of_the_Decade_Edition/) & [Glittermitten Grove](https://store.steampowered.com/app/536890/Glittermitten_Grove/), Pony Island -- introduce core mechanics in transgressive contexts.
- *Imagine Sisyphus Happy* (2026) -- an apparent philosophical point put at the very front.
- *Tunic, Witness, Animal Well, Fez, Who's Lila?*: (1) introduce a bigger context for the core mechanics. E.g., the game world environment itself is a puzzle canvas to be solved. (2) Elements that felt to be decorative, turn out to be functional: background contains cipher, weeds are a barcode, etc. (3) The intersection of ontological layers: Steam achievement description is crucial to solving an in-game puzzle, ARG mystery, game events connected to real world-time ^900ce9
- [Klaus Kemp, Artist](https://www.thisiscolossal.com/2014/09/diatomist/)
- [Is This Seat Taken? (mobile)](https://store.steampowered.com/app/3035120/Is_This_Seat_Taken/)