# TWA -- Gameplay Reference
**Uncategorized**
- [Moncage (2021)](https://store.steampowered.com/app/1195290/Moncage/)
- [Penko Park (2020)](https://store.steampowered.com/app/852090/Penko_Park/)
- [Is This Seat Taken? (mobile)](https://store.steampowered.com/app/3035120/Is_This_Seat_Taken/)
**Toyish puzzles**
- [All Living Things (TBA)](https://store.steampowered.com/app/3681340/All_Living_Things/?curator_clanid=45637338)
- [Vignettes (2019)](https://store.steampowered.com/app/944340/Vignettes/)
- [Gnog (2018)](https://store.steampowered.com/app/290510/GNOG/)
- [Metamorphabet (2015)](https://store.steampowered.com/app/353280/Metamorphabet/)
- *Noby Noby Boy* (2009). Interesting to note: the effort of online players summarizes, and the summ of NNB's lengths extends from earth to other planets. This opens new planets (game locations).
- Other Keita Takahashi's games ([bundle](https://archive.org/details/LAGSEGP01Win))
- [Please Touch the Artwork (2022)](https://store.steampowered.com/app/1097100/Please_Touch_The_Artwork/?curator_clanid=40848570)
**Toy software**
- [Offbeat (TBA)](https://store.steampowered.com/app/4468030/OFFBEAT/) -- another music production-based toy-software
- ODDADA -- music production-based toy-software. Similar easthetic
**Encyclopedia**
- [Yoshi and the Mysterious Book (2026)](https://gamerant.com/db/video-game/yoshi-and-the-mysterious-book/)
**Philosophical themes in games**
- *Imagine Sisyphus Happy* (2026) -- an apparent philosophical point put at the very front.
- Thomas Was Alone
**Subversive design**
(1) introduce a bigger context for the core mechanics. E.g., the game world environment itself is a puzzle canvas to be solved. (2) Elements that felt to be decorative, turn out to be functional: background contains cipher, weeds are a barcode, etc. (3) The intersection of ontological layers: Steam achievement description is crucial to solving an in-game puzzle, ARG mystery, game events connected to real world-time ^900ce9
- *Tunic, Witness, Animal Well, Fez, Who's Lila?*
- [Frog Fractions](https://store.steampowered.com/app/1194840/Frog_Fractions_Game_of_the_Decade_Edition/) & [Glittermitten Grove](https://store.steampowered.com/app/536890/Glittermitten_Grove/), Pony Island -- introduce core mechanics in transgressive contexts.
**Particular mechanics**:
- Loco Roco
**Fine Art** (Not games)
- [Klaus Kemp, Artist](https://www.thisiscolossal.com/2014/09/diatomist/)
### Mentioned by Interviewees
See [[TWA_ Discovery Interviews - Analysis]] (internal)
- NYT games Wordle and other games
- Balatro
- Bottle colour
- Duolingo
- Lemmings
- Uno
- Euchre
- Slay the Spire