# TWA -- Gameplay Reference **Uncategorized** - [Moncage (2021)](https://store.steampowered.com/app/1195290/Moncage/) - [Penko Park (2020)](https://store.steampowered.com/app/852090/Penko_Park/) - [Is This Seat Taken? (mobile)](https://store.steampowered.com/app/3035120/Is_This_Seat_Taken/) **Toyish puzzles** - [All Living Things (TBA)](https://store.steampowered.com/app/3681340/All_Living_Things/?curator_clanid=45637338) - [Vignettes (2019)](https://store.steampowered.com/app/944340/Vignettes/) - [Gnog (2018)](https://store.steampowered.com/app/290510/GNOG/) - [Metamorphabet (2015)](https://store.steampowered.com/app/353280/Metamorphabet/) - *Noby Noby Boy* (2009). Interesting to note: the effort of online players summarizes, and the summ of NNB's lengths extends from earth to other planets. This opens new planets (game locations). - Other Keita Takahashi's games ([bundle](https://archive.org/details/LAGSEGP01Win)) - [Please Touch the Artwork (2022)](https://store.steampowered.com/app/1097100/Please_Touch_The_Artwork/?curator_clanid=40848570) **Toy software** - [Offbeat (TBA)](https://store.steampowered.com/app/4468030/OFFBEAT/) -- another music production-based toy-software - ODDADA -- music production-based toy-software. Similar easthetic **Encyclopedia** - [Yoshi and the Mysterious Book (2026)](https://gamerant.com/db/video-game/yoshi-and-the-mysterious-book/) **Philosophical themes in games** - *Imagine Sisyphus Happy* (2026) -- an apparent philosophical point put at the very front. - Thomas Was Alone **Subversive design** (1) introduce a bigger context for the core mechanics. E.g., the game world environment itself is a puzzle canvas to be solved. (2) Elements that felt to be decorative, turn out to be functional: background contains cipher, weeds are a barcode, etc. (3) The intersection of ontological layers: Steam achievement description is crucial to solving an in-game puzzle, ARG mystery, game events connected to real world-time ^900ce9 - *Tunic, Witness, Animal Well, Fez, Who's Lila?* - [Frog Fractions](https://store.steampowered.com/app/1194840/Frog_Fractions_Game_of_the_Decade_Edition/) & [Glittermitten Grove](https://store.steampowered.com/app/536890/Glittermitten_Grove/), Pony Island -- introduce core mechanics in transgressive contexts. **Particular mechanics**: - Loco Roco **Fine Art** (Not games) - [Klaus Kemp, Artist](https://www.thisiscolossal.com/2014/09/diatomist/) ### Mentioned by Interviewees See [[TWA_ Discovery Interviews - Analysis]] (internal) - NYT games Wordle and other games - Balatro - Bottle colour - Duolingo - Lemmings - Uno - Euchre - Slay the Spire