# TWA -- Gameplay Reference **Uncategorized** - [Moncage (2021)](https://store.steampowered.com/app/1195290/Moncage/) - [Penko Park (2020)](https://store.steampowered.com/app/852090/Penko_Park/) - [Is This Seat Taken? (mobile)](https://store.steampowered.com/app/3035120/Is_This_Seat_Taken/) **Toyish puzzles / sandboxes** - [All Living Things (TBA)](https://store.steampowered.com/app/3681340/All_Living_Things/?curator_clanid=45637338) - [Rollick N Roll (2026)](https://store.steampowered.com/app/3274880/Rollick_N_Roll/) -- playing with toy vehicles and rails - [FACE LOVE (2025)](https://store.steampowered.com/app/3401050/FACE_LOVE_Face_Designer/) - [Please Touch the Artwork (2022)](https://store.steampowered.com/app/1097100/Please_Touch_The_Artwork/?curator_clanid=40848570) - [Wobbledogs (2022)](https://store.steampowered.com/app/1424330/Wobbledogs/) - [Vignettes (2019)](https://store.steampowered.com/app/944340/Vignettes/) - [Gnog (2018)](https://store.steampowered.com/app/290510/GNOG/) - [Metamorphabet (2015)](https://store.steampowered.com/app/353280/Metamorphabet/) - *Noby Noby Boy* (2009) - The effort of online players summarizes, and the summ of NNB's lengths extends from earth to other planets. This opens new planets (game locations). - Other Keita Takahashi's games ([bundle](https://archive.org/details/LAGSEGP01Win)) **Toy software** - [Offbeat (TBA)](https://store.steampowered.com/app/4468030/OFFBEAT/) -- another music production-based toy-software - [ODDADA (2024)](https://store.steampowered.com/app/1627870/ODDADA/) -- music production-based toy-software. Similar easthetic **Encyclopedia** - [The Castle of Dr Hoot (2026)](https://store.steampowered.com/app/4723300/The_Castle_of_Dr_Hoot/) -- Utopian Scholastic-ish stylization - [Yoshi and the Mysterious Book (2026)](https://gamerant.com/db/video-game/yoshi-and-the-mysterious-book/) - [Wound Man](https://store.steampowered.com/app/2392810/Wound_Man/) (2026) -- collage-based puzzles. **Desktop Companion** - [Mysarium (2026)](https://store.steampowered.com/app/4156770/Mysarium_Cozy_Lofi_Terrarium/) - [Bon Voyage (TBA, 2027)](https://store.steampowered.com/app/4707610/Bon_Voyage/) **Philosophical themes in games** - *Imagine Sisyphus Happy* (2026) - Thomas Was Alone - [Though Experiment Simulator](https://store.steampowered.com/app/2696320/Thought_Experiment_Simulator/) - Stanley Parable -- a different genre but similar in a self-reflexive perspective. **Subversive design** (1) introduce a bigger context for the core mechanics. E.g., the game world environment itself is a puzzle canvas to be solved. (2) Elements that felt to be decorative, turn out to be functional: background contains cipher, weeds are a barcode, etc. (3) The intersection of ontological layers: Steam achievement description is crucial to solving an in-game puzzle, ARG mystery, game events connected to real world-time - *Tunic, Witness, Animal Well, Fez, Who's Lila?* - [Frog Fractions](https://store.steampowered.com/app/1194840/Frog_Fractions_Game_of_the_Decade_Edition/) & [Glittermitten Grove](https://store.steampowered.com/app/536890/Glittermitten_Grove/), Pony Island -- introduce core mechanics in transgressive contexts. **Particular mechanics**: - Loco Roco **Fine Art** (Not games) - [Klaus Kemp, Artist](https://www.thisiscolossal.com/2014/09/diatomist/) ### Mentioned by Interviewees See [[TWA_ Discovery Interviews - Analysis]] (internal) - NYT games Wordle and other games - Balatro - Bottle colour - Duolingo - Lemmings - Uno - Euchre - Slay the Spire ![[IBU/APPENDIX/atlas.ibu|atlas.ibu]]