# TWA -- Gameplay Reference
**Uncategorized**
- [Moncage (2021)](https://store.steampowered.com/app/1195290/Moncage/)
- [Penko Park (2020)](https://store.steampowered.com/app/852090/Penko_Park/)
- [Is This Seat Taken? (mobile)](https://store.steampowered.com/app/3035120/Is_This_Seat_Taken/)
**Toyish puzzles / sandboxes**
- [All Living Things (TBA)](https://store.steampowered.com/app/3681340/All_Living_Things/?curator_clanid=45637338)
- [Rollick N Roll (2026)](https://store.steampowered.com/app/3274880/Rollick_N_Roll/) -- playing with toy vehicles and rails
- [FACE LOVE (2025)](https://store.steampowered.com/app/3401050/FACE_LOVE_Face_Designer/)
- [Please Touch the Artwork (2022)](https://store.steampowered.com/app/1097100/Please_Touch_The_Artwork/?curator_clanid=40848570)
- [Wobbledogs (2022)](https://store.steampowered.com/app/1424330/Wobbledogs/)
- [Vignettes (2019)](https://store.steampowered.com/app/944340/Vignettes/)
- [Gnog (2018)](https://store.steampowered.com/app/290510/GNOG/)
- [Metamorphabet (2015)](https://store.steampowered.com/app/353280/Metamorphabet/)
- *Noby Noby Boy* (2009)
- The effort of online players summarizes, and the summ of NNB's lengths extends from earth to other planets. This opens new planets (game locations).
- Other Keita Takahashi's games ([bundle](https://archive.org/details/LAGSEGP01Win))
**Toy software**
- [Offbeat (TBA)](https://store.steampowered.com/app/4468030/OFFBEAT/) -- another music production-based toy-software
- [ODDADA (2024)](https://store.steampowered.com/app/1627870/ODDADA/) -- music production-based toy-software. Similar easthetic
**Encyclopedia**
- [The Castle of Dr Hoot (2026)](https://store.steampowered.com/app/4723300/The_Castle_of_Dr_Hoot/) -- Utopian Scholastic-ish stylization
- [Yoshi and the Mysterious Book (2026)](https://gamerant.com/db/video-game/yoshi-and-the-mysterious-book/)
- [Wound Man](https://store.steampowered.com/app/2392810/Wound_Man/) (2026) -- collage-based puzzles.
**Desktop Companion**
- [Mysarium (2026)](https://store.steampowered.com/app/4156770/Mysarium_Cozy_Lofi_Terrarium/)
- [Bon Voyage (TBA, 2027)](https://store.steampowered.com/app/4707610/Bon_Voyage/)
**Philosophical themes in games**
- *Imagine Sisyphus Happy* (2026)
- Thomas Was Alone
- [Though Experiment Simulator](https://store.steampowered.com/app/2696320/Thought_Experiment_Simulator/)
- Stanley Parable -- a different genre but similar in a self-reflexive perspective.
**Subversive design**
(1) introduce a bigger context for the core mechanics. E.g., the game world environment itself is a puzzle canvas to be solved. (2) Elements that felt to be decorative, turn out to be functional: background contains cipher, weeds are a barcode, etc. (3) The intersection of ontological layers: Steam achievement description is crucial to solving an in-game puzzle, ARG mystery, game events connected to real world-time
- *Tunic, Witness, Animal Well, Fez, Who's Lila?*
- [Frog Fractions](https://store.steampowered.com/app/1194840/Frog_Fractions_Game_of_the_Decade_Edition/) & [Glittermitten Grove](https://store.steampowered.com/app/536890/Glittermitten_Grove/), Pony Island -- introduce core mechanics in transgressive contexts.
**Particular mechanics**:
- Loco Roco
**Fine Art** (Not games)
- [Klaus Kemp, Artist](https://www.thisiscolossal.com/2014/09/diatomist/)
### Mentioned by Interviewees
See [[TWA_ Discovery Interviews - Analysis]] (internal)
- NYT games Wordle and other games
- Balatro
- Bottle colour
- Duolingo
- Lemmings
- Uno
- Euchre
- Slay the Spire
![[IBU/APPENDIX/atlas.ibu|atlas.ibu]]