# TWA. Atlas E (Jellyfish)
> [!INFO] A Level at **[[IBU/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]]**
> ![[DESIGNS/ToyWorldsAtlas/Gameplay/Atlas_Gifs/E_Gif_GoodIntentions-Full.gif]]
## Design Concept
This puzzle asks players to toy with metaphysical properties. The goal is to match a randomly selected description that explains how the colourable creature should look. There're currently 4 sets of instructions. When all conditions are met, the player can move to the next level.
Where previous levels used buttons for assigning colours, this one uses sliders. Each changes a segment’s colour, as well as some visual elements that represent a metaphysical property. With this puzzle, the game starts to deconstruct the colouring mechanic in order to avoid repetition and evoke curiosity.
"How can Casper both glide through walls and grab a falling towel? How can mind stuff both elude all physical measurements and control the body?" — writes Dennett to ridicule material dualism. Ghosts are common conceptual characters in the philosophy of mind and ontology. As cultural symbols, they provide intriguing and mind-bending material for thought exercises.
#### Colourants
*Sliders — start in the middle (no colour = white, just for the start of the game). When moved, they change the colour gradually.*
1) Conscious / Mindless --> shader for the head, moving shadows representing thoughts. Also, when "conscious", [[IBU/NARRATIVE/Characters/Dancing Stars|stars]] appear around the head (ideas). Changes the head's circle colour.
2) Animate / Inanimate --> eyes change from dead to smiling. Also changes the colour of the head's second layer.
3) Good / Evil --> Mouth changes from angry to happy. Also changes a tentacles colour
4) Tangible / Intangible --> Turns on / off colour blending
5) Visible / Invisible --> Transparency changes. On Invisible disappears completely. Just the face remains.
6) Intelligible / Inscrutable --> Glitches appear: petals rotate, rules summary text flashes, colours blink, glass buttons' colour changes
7) Virtual / Real --> a 3D sphere gradually moves on camera from behind of the screen. It has a UV of A) eyes, B) mouth, C) face’s colour but no shader(?)
## Notes
**Json**: 1 empty object with 1 script attached -- the object is attached to each of 7 sliders. 1 single method collects the value of the slider. Each slider has an index (7 indexes). If index is 1, the method for the 1st slider is called. It regulates its thing. Then if it slider with index 2, it has a different method that does its specific function, etc.
## Resource
**Font**: [Russo One](https://fonts.google.com/specimen/Russo+One)
**Palettes**: [Violet](https://coolors.co/palette/6e44ff-b892ff-ffc2e2-ff90b3-ef7a85), [Rainbow](https://coolors.co/palette/1be7ff-6eeb83-e4ff1a-ffb800-ff5714), [Rainbow 2](https://coolors.co/palette/ffe74c-ff5964-ffffff-6bf178-35a7ff)
- *Head's colour*: BFE3E1 -> 82a3a1
**Haunted quote**: "Быть привидением не означает быть присутствующим, и призрачное наваждение следует ввести в организацию самого понятия. Всякого понятия, начиная с понятий бытия и времени. Это как раз то, что мы хотим здесь обозначить словом «призракологика». От онтологии она отличается лишь одним —онтология изгоняет бесов. Онтология есть заклинание." (Derrida, Spectres of Marx)
![[DESIGNS/ToyWorldsAtlas/Gameplay/Atlas_Gifs/E_Gif_Inscrutable.gif]]
## Ideas Backlog
- Change 1.2 & 2.4 colours
- Mouth blending / 2D rigging (see grass at the [[DESIGNS/ToyWorldsAtlas/Orangery Doc|Orangery Doc]])
- Also check Flashing images option
- If the player fails an instruction, they flash red, and get empty again.
- SLIDER: Vulnerable / Invincible --> One part turns on/off (as if was severed in a fight). The colour changes gradually. The part disappears gradually, fades away towards the head.
- SLIDER: Tractable / Intractable --> Changed position / rotation each time another slider is moved
- Blending: Colour filter through a sprite mask (Colour-filter blending option: Exclusion || Substraction || Negation). See [YouTube tutorial](https://www.youtube.com/watch?v=d9NKqeNtobc)
![[IBU/APPENDIX/(_IB_)/atlas.(_IB_)]]