# TWA. Atlas D (Plankton) > [!Info] A Level at [[IBU/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]] > *Colour Blindness option*: [[DESIGNS/ToyWorldsAtlas/ColourBlindness_Doc|ColourBlindness_Doc]] > *Colouring logic*: [[DESIGNS/ToyWorldsAtlas/Code/TWA_Code_ Colour_D|Code]] > *Eyes (Caviar)*: [[DESIGNS/ToyWorldsAtlas/Code/CODE_EyesFollowCursor|Code]] > > ![[DESIGNS/ToyWorldsAtlas/Gameplay/Atlas_Gifs/D_Gif.gif]] ## Design Concept This colouring sandbox puzzle asks players to mix existentials (fundamental states of human being) to create a warm colour palette. It took several iterations to make the gameplay intuitive and engaging, even for players who may not be interested in its philosophical content. At the same time, more curious players may discover a peculiar perspective on existentials and the ways they interact. There’re different sets of such proposed by philosophers: Plessner’s, Sartr’s, Fink’s, and others’. This puzzle adapts Heidegger’s set, as it includes human conditions that are not usually seen as existential, and many readers find his approach thought-provoking. ## Accessibility **Indicators**: There are transparent parts (skin), and there are parts under the transparent skin (inner organs). When skin's colour is changed, organ's colour also changes to some other colour. To indicate the change, an asterisk appears next to the coloured organ under the coloured piece of the skin **Colour-blindness option** (see [[DESIGNS/ToyWorldsAtlas/ColourBlindness_Doc|ColourBlindness_Doc]]): adds an image to warm (star) and cool (circle) representations of colourants. This visual elements references the style of an illustrated encyclopedia (see the [Style Guide](https://drive.google.com/file/d/1mN1RM27ByxoyPqmxJhQ6OF0Sup_6PNRo/view?usp=sharing)) ![[ATTACHMENTS/D_Tutorial.png]] ## Art **Animation**: For the animation, I cut caviar in 14 pieces (7 colours on the left wing, and 7 colours on the right). Each caviar has a separate pupil with a separate number (deactivates on victory). **Sprite**: The sprite was made through image tracing a pencil drawing in Adobe Illustrator, cleaned, cut and exported in segments -- each reacts differently to code functionality in Unity. ![[DESIGNS/ToyWorldsAtlas/Paper/Prototype_IV/AtlasD.jpg]] ## Colourants **Design challenge**: first, I wanted to design the puzzle around mixing [[ATTACHMENTS/PlutchikWheel.emotion.png|emotions]]. However mixing existential modi is a more interesting and enlightening design. There're several conceptions of those. I chose Heidegger's because his selection contains elements that people wouldn't expect to be a philosophical inquiry. E.g., the uncanny, boredom, and dwelling (Heidegger). Compare love, power, death, games, labour (Fink). ![[DESIGNS/ToyWorldsAtlas/Gameplay/Atlas_Gifs/SteamRibbon_planktonRight.gif]] ### Release Version: M. Heidegger's existentials I processed several translations from German original to English, and compared with the translation to Russian to ensure that the word is evocative and its "combinations" make any sense **Balancing changes**: - Care + Everydayness = Boredom - Harmony + Everydayness = Questioning? | Ind | Modi | Combinations | Combinations | Combinations | | --- | ------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------- | | | ***WARM*** | | | | | 0 | *Care / Sorge<br>(PINK)* | -> Care + Finitude = Finitude<br>-> Care + Everydayness = Care<br>-> Care + Dwelling = Everydayness | Care + Uncanny = Tgthrnss<br><br>Care + Boredom = Dwelling<br><br>Care + Qstnng = Qstnng | Care + Presence = Harmony<br><br>Care + Harmony = Harmony<br><br>Care + Care = Togetherness | | 1 | Harmony / Attunement<br>Fügung / Gestimmtheit<br>/ Лад<br>(YELLOW) | Harmony + Finitude = Presence<br><br>Harmony + Everdns = Boredom<br> | Harmony + Boredom = Presence<br><br>Harmony + Qstnng = Finitude | Harmony + Presence = Qstnng | | 2 | Togetherness / Mitsein<br>(ORANGE) | | | | | 3 | Dwelling / Wohnen<br>/ Hausern<br>(RED) | Dwelling + Uncanny = Uncanny<br><br>Dwelling + Everdnss = Everdnss<br> | Dwelling + Boredom = Presence <br> <br>Dwelling + Qstnng = Harmony | Dwelling + Presence = Presence | | | ***COLD*** | | | | | 4 | Boredom / Langeweile<br>(PURPLE) | Boredom + Presence = Qstng<br><br>Boredom + Finitude = Dwelling | Boredom + Boredom = Presence <br> <br>Boredom + Qstnng = Care | Boredom + Togthrns = Evrdns<br><br>Boredom + Everdn = Togthrns | | 5 | The Uncanny<br>/ Uncanniness<br>Unheimlichkeit<br>/ Unzuhausen<br>(GREEN) | Uncanny + Finitude = Boredom<br><br>Uncanny + Everdns = Qstnng | Uncanny + Boredom = Uncanny<br><br>Uncanny + Qstnng = Qstnng | Uncanny + Presence = Care | | 6 | Finitude / Endlichkeit<br>(BLUE) | Finitude + Dwelling = Uncanny<br><br>Finitude + Everdnss = Boredom | Finitude + Presence = Care<br><br>Finitude + Finitude = Uncanny | Finitude + Qstnng = Uncanny | | | ***NEUTRAL*** | | | | | 7 | Presence / Worldhood<br>/ Weltlichkeit / Dasein<br>(BLACK) | | | | | 8 | The Questioning<br>/ Fragwürdige<br>(GREY) | Qsting + Togthrns = Boredom | Qsting + Evrdns = Harmony | | | 9 | Everydayness<br>/ Alltäglichkeit<br>(BIEGE) | Evrdns + Presence = Harmony | | | ![[DESIGNS/ToyWorldsAtlas/Gameplay/Atlas_Gifs/SteamRibbon_planktonLeft.gif]] ### Old Version: the ontology of emotions | Colourant | Combinations | | | ------------------------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------- | | ***Warm*** | | | | Love<br>(PINK) | -> Love + Blood = *Grief*<br>-> Love + Dreams = **Dreams**<br>-> Love + Euphoria = **Delirium** | -> Love + Grief = *Grief*<br>-> Love + Love = Love<br>-> Love + Lapse = *Lapse | | Euphoria<br>(YELLOW) | - Euphoria + Dreams = Awe | | | Blood / Vitality / Fatality<br>(RED) | - Blood + Euphoria = Awe<br>- Blood + Delirium = Lapse<br>- Blood + Mess = *Mess* | - Blood + Grief = Blood<br>- Blood + Lapse = Awe | | Awe<br>(ORANGE) | | | | ***Cold*** | | | | Humanity<br>(PURPLE) | - Humanity + Dreams = *Grief*<br>- Humanity + Grief = *Grief*<br>- Humanity + Blood = **Humanity**<br>- Humanity + Euphoria = **Delirium**<br>- Humanity + Love = Euphoria | - Humanity + Lapse = **Dreams**<br>- Humanity + Humanity = Awe<br>- Humanity + Delirium = *Lapse*<br>- Humanity + Awe = Euphoria | | Dreams<br>(BLUE) | - Dreams + Mess = **Human**<br>- Dreams + Euphoria = Awe<br>- Dreams + Grief = **Dreams** | - Dreams + Delirium = Lapse<br>- Dreams + Love = **Dreams**<br>- Dreams + Blood = **Human** | | Delirium<br>(GREEN) | - Delirium + Dreams = Lapse<br>- Delirium + Grief = Love | - Delirium + Lapse = Euphoria<br>- Delirium + Mess = **Dreams** | | ***Neutral*** | | | | Grief<br>(BLACK) | - Grief + Humanity = *Grief* | | | Mess<br>(GREY)<br> | - Mess + Love = *Mess*<br>- Mess + Humanity = Awe<br>- Mess + Euphoria = Euphoria<br>- Mess + Lapse = **Grief** | - Mess + Dreams = **Human**<br>- Mess + Delirium = **Dreams**<br>- Mess + Awe = *Lapse* | | Lapse<br>(BIEGE) | - Lapse + Dreams = **Dreams**<br>- Lapse + Blood = Blood<br>- Lapse + Delirium = Euphoria | - Lapse + Love = *Lapse*<br>- Lapse + Humanity = **Dreams** | ### Squares **(in cm)** To calculate where there's more warm or cool colours on the page at the moment. | Body Segments | Patterns | Caviar | | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | | *Segments* (125 cm --> 64.3)<br> I segment = 11.1 (4.8 besides patterns)<br> II segment = 13.7 (4.2)<br> III segment = 12.6 (10)<br> IV segment = 44.2 (24)<br> V segment = 20.1 (7.5)<br> VI segment = 9.2 (2.9)<br> VII segment = 16.9 (10.9) | *Patterns* (66 cm)<br> Pattern_2_I = 9.2<br> Pattern_2_II = 6.1<br> Pattern_2_III = 0.5<br> ...<br> Pattern_3_I = 9.5<br> Pattern_3_II = 6.5<br> Pattern_3_III = 1.2<br> ...<br> Pattern_1_III = 3.6<br> Pattern_1_IV = 5.5<br> Pattern_1_V = 1.4<br> ...<br> Pattern_4_III = 2.4<br> Pattern_4_IV = 4<br> Pattern_4_V = 0.9<br> ...<br> Pattern_5_V = 2.6<br> Pattern_5_VI = 6.3<br> Pattern_5_VII = 4.6<br> Pattern_5_VIII = 1.5 | *Caviar* (112.1 cm --> 84.1 cm)<br> Caviar_1 = 16 (-3 cm for pupils = 13)<br> Caviar_2 = 17.9 (-5.4 = 12.5)<br> Caviar_3 = 18.3 (-4.7 = 13.6)<br> Caviar_4 = 16.7 (13)<br> Caviar_5 = 15.2 (11.2)<br> Caviar_6 = 14.7 (11.1)<br> Caviar_7 = 13.2 (9.7) | ## Resource **Colour Palette** - [Pastel rainbow](https://colorkit.co/palette/ffadad-ffd6a5-fdffb6-caffbf-9bf6ff-a0c4ff-bdb2ff-ffc6ff/) + [Alternative](https://www.schemecolor.com/rainbow-on-sale.php) - [Brighter rainbow](https://www.schemecolor.com/happy-unicorn.php) - Pink: ff8fab ## Reference - Heidegger M. (1927) "Being and Time"; - Heidegger, M. (1929). "What is Metaphysics?" - Heidegger M. (1930 (1985)) "The Fundamental Concepts of Metaphysics: World, Finitude, Solitude"; ![[IBU/APPENDIX/(_IB_)/atlas.(_IB_)]]