# Toy Worlds Atlas - Colour Blindness Accessibility Option *Colourblindness accessibility option* is added to puzzle pages that require an engagement with qualities of colours themselves to solve the puzzle. Not every puzzle page requires this type of engagement. The heuristic here is to replace colours with patterns or symbolic labels. | Page | Description | Screenshot | | --------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------ | | [[DESIGNS/ToyWorldsAtlas/D-Atlas_Doc\|D-Atlas_Doc]] | Adds symbolic labels for warm and cool colours | ![[DESIGNS/ToyWorldsAtlas/Gameplay/Accessibility/D_ColourBlindness.png]] | | [[DESIGNS/ToyWorldsAtlas/F-Atlas_Doc\|F-Atlas_Doc]] | Adds symbolic labels for red, yellow and blue colours. | ![[DESIGNS/ToyWorldsAtlas/Gameplay/Accessibility/F_ColourBlindness.png]] | | [[DESIGNS/ToyWorldsAtlas/H-Atlas_Doc\|H-Atlas_Doc]] | Adds music notes to the doors that require a song to open. By default, the colour of the door hints towards the solution. | ![[DESIGNS/ToyWorldsAtlas/Gameplay/Accessibility/H_ColourBlindness.png]] | ### Recommendation Don't rely on colour alone. Introduce symbols or other indications. Or provide an option to switch between colour-accents (yellow instead of red, etc.) Just the gameplay-essential info matters (comp. plankton page puzzle) - [Colour-blind Unity Asset](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/colorblind-effect-76360?fbclid=IwAR0nfsEnbEu2vYY36UoQCnX5wf3q-YxvK7pB6P4d2ORUNc2w5g0Dtva4gbI) **Needs interviewing colour blind people** - [ ] [[DESIGNS/ToyWorldsAtlas/G-Atlas_Doc|G-Atlas_Doc]] -- skip this page button ### Idea Backlog **Idea**: using patterns instead of colours to provide an aesthetic difference for the colour blind.