# Intentionally Blank Unlimited
Welcome!
My name is Nikita. I am a **game designer** with over five years in games and a strong game research background ([MPhil](https://philos.msu.ru/en), [DiGRA](https://dl.digra.org/index.php/dl/article/view/2049), 23+ academic contributions). My goal is to create compelling player experiences inspired by thought-provoking ideas.
***Contact***:
[email protected] || [LinkedIn](https://www.linkedin.com/in/nikitastulikov/) || [Resume](https://drive.google.com/file/d/1VVWPNkdT5VY6OyKrPLfVjaaPr8nvMkf-/view?usp=sharing) || [Portfolio Slides](https://docs.google.com/presentation/d/1r19hJuie31veU8GbB3LLs0sS5yDFlkcSGLOqPXRerAQ/edit?usp=sharing)
***Skills***: [[IBU/GAME DESIGN/GAME DESIGN LIST|Gameplay Programming]] || [[IBU/GAME DESIGN/Toy Worlds Atlas|Puzzle Design]] || [[IBU/RESEARCH/RESEARCH LIST|UX & Design Research]] || [[IBU/ENVIRONMENTS/ENVIRONMENTS LIST|Level Design]] || [[IBU/NARRATIVE/NARRATIVE LIST|Narrative Design]] || [[IBU/ENVIRONMENTS/Zones/Daemonium|3D Modelling]] || [[IBU/TECH ART|VFX]] || Business Development & SMM
***Tools***: Unity, C#, Unreal Engine, Blueprints, Git, Blender, Maya, Adobe Photoshop, Illustrator, Animate, Premier, After Effects, Substance Painter, Figma, Penpot, InVision, Twine, Yarn Spinner, Notion, Trello, Flying Donut
![[ATTACHMENTS/MaskedAvatar.jpg]]
Among my game projects are works that make [[IBU/GAME DESIGN/Universal Acid|evolutionary theory]], [existentialism](https://store.steampowered.com/app/3959020/Imagine_Sisyphus_Happy/), and other fascinating conceptions fun and accessible. Please feel free to explore my projects, and I'm always happy to chat or receive any feedback =]
***
### Current Solo Project: [[IBU/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]]
<iframe src="https://store.steampowered.com/widget/4976060/" frameborder="0" width="646" height="190"></iframe>
# EXPERTISE
### GAME DESIGN: [[IBU/GAME DESIGN/GAME DESIGN LIST|Toy Philosophy]]
15+ game projects completed solo or in small teams; showcased at festivals, art exhibitions, and research conferences. Making games as profound as philosophy, and philosophy as compelling as games!
![[DESIGNS/ToyWorldsAtlas/Gameplay/Atlas_Gifs/F-gif.gif]]
*From [[IBU/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]]*
***
### NARRATIVE: [[IBU/NARRATIVE/NARRATIVE LIST|Possible Worlds Engineering]]
Experience across 2 professional narrative design roles, 3 years on a cultural magazine’s editorial board, and several years in copywriting, creative writing, academic research, and philosophy. Combining refined literary tools with a thoughtful approach to games as a narrative medium.
![[DESIGNS/HeartsnatchingJungles/Models/Blender/FishHands.gif]]
*From [[IBU/NARRATIVE/Concepts/HeaRtSnaTChinG PLasTiciNe jUnGLes|HeaRtSnaTChinG PLasTiciNe jUnGLes]]*
***
### LEVEL DESIGN: [[IBU/ENVIRONMENTS/ENVIRONMENTS LIST|Daydreaming+]]
Building playgrounds for minds that inspire curiosity and exploration.
![[ATTACHMENTS/MAPS/GenexTower/In-Game/UFO-Genex_short.gif]]
*From [[IBU/ENVIRONMENTS/Levels/Polako II|Polako II]]*
***
### RESEARCH: [[IBU/RESEARCH/RESEARCH LIST|Game Ontology]]
3 peer-reviewed publications on games, 20+ contributions to major game research conferences and exhibition showcases. Applying philosophy and theory to build structured pipelines, effective designs, and constructive feedback processes.
![[DESIGNS/UniversalAcid/UniAcid_Gameplay.gif]]
*From [[IBU/GAME DESIGN/Universal Acid|Universal Acid]]*
# MOOD
<iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/7GUQgcc7VnAS9Y57CKocq4?utm_source=generator&si=c641735c15bd4ad3" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe>
***
![[IBU/APPENDIX/(_IB_)/timeTree.(_IB_)|timeTree.(_IB_)]]