# Intentionally Blank Unlimited Welcome! My name is Nikita. I am a **game designer** with over five years in games and a strong game research background ([MPhil](https://philos.msu.ru/en), [DiGRA](https://dl.digra.org/index.php/dl/article/view/2049), 23+ academic contributions). My goal is to create compelling player experiences inspired by thought-provoking ideas. ***Contact***: [email protected] || [LinkedIn](https://www.linkedin.com/in/nikitastulikov/) || [Resume](https://drive.google.com/file/d/1VVWPNkdT5VY6OyKrPLfVjaaPr8nvMkf-/view?usp=sharing) || [Portfolio Slides](https://docs.google.com/presentation/d/1r19hJuie31veU8GbB3LLs0sS5yDFlkcSGLOqPXRerAQ/edit?usp=sharing) ***Skills***: [[IBU/GAME DESIGN/GAME DESIGN LIST|Gameplay Programming]] || [[IBU/GAME DESIGN/Toy Worlds Atlas|Puzzle Design]] || [[IBU/RESEARCH/RESEARCH LIST|UX & Design Research]] || [[IBU/ENVIRONMENTS/ENVIRONMENTS LIST|Level Design]] || [[IBU/NARRATIVE/NARRATIVE LIST|Narrative Design]] || [[IBU/ENVIRONMENTS/Zones/Daemonium|3D Modelling]] || [[IBU/TECH ART|VFX]] || Business Development & SMM ***Tools***: Unity, C#, Unreal Engine, Blueprints, Git, Blender, Maya, Adobe Photoshop, Illustrator, Animate, Premier, After Effects, Substance Painter, Figma, Penpot, InVision, Twine, Yarn Spinner, Notion, Trello, Flying Donut ![[ATTACHMENTS/MaskedAvatar.jpg]] Among my game projects are works that make [[IBU/GAME DESIGN/Universal Acid|evolutionary theory]], [existentialism](https://store.steampowered.com/app/3959020/Imagine_Sisyphus_Happy/), and other fascinating conceptions fun and accessible. Please feel free to explore my projects, and I'm always happy to chat or receive any feedback =] *** ### Current Solo Project: [[IBU/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]] <iframe src="https://store.steampowered.com/widget/4976060/" frameborder="0" width="646" height="190"></iframe> # EXPERTISE ### GAME DESIGN: [[IBU/GAME DESIGN/GAME DESIGN LIST|Toy Philosophy]] 15+ game projects completed solo or in small teams; showcased at festivals, art exhibitions, and research conferences. Making games as profound as philosophy, and philosophy as compelling as games! ![[DESIGNS/ToyWorldsAtlas/Gameplay/Atlas_Gifs/F-gif.gif]] *From [[IBU/GAME DESIGN/Toy Worlds Atlas|Toy Worlds Atlas]]* *** ### NARRATIVE: [[IBU/NARRATIVE/NARRATIVE LIST|Possible Worlds Engineering]] Experience across 2 professional narrative design roles, 3 years on a cultural magazine’s editorial board, and several years in copywriting, creative writing, academic research, and philosophy. Combining refined literary tools with a thoughtful approach to games as a narrative medium. ![[DESIGNS/HeartsnatchingJungles/Models/Blender/FishHands.gif]] *From [[IBU/NARRATIVE/Concepts/HeaRtSnaTChinG PLasTiciNe jUnGLes|HeaRtSnaTChinG PLasTiciNe jUnGLes]]* *** ### LEVEL DESIGN: [[IBU/ENVIRONMENTS/ENVIRONMENTS LIST|Daydreaming+]] Building playgrounds for minds that inspire curiosity and exploration. ![[ATTACHMENTS/MAPS/GenexTower/In-Game/UFO-Genex_short.gif]] *From [[IBU/ENVIRONMENTS/Levels/Polako II|Polako II]]* *** ### RESEARCH: [[IBU/RESEARCH/RESEARCH LIST|Game Ontology]] 3 peer-reviewed publications on games, 20+ contributions to major game research conferences and exhibition showcases. Applying philosophy and theory to build structured pipelines, effective designs, and constructive feedback processes. ![[DESIGNS/UniversalAcid/UniAcid_Gameplay.gif]] *From [[IBU/GAME DESIGN/Universal Acid|Universal Acid]]* # MOOD <iframe data-testid="embed-iframe" style="border-radius:12px" src="https://open.spotify.com/embed/track/7GUQgcc7VnAS9Y57CKocq4?utm_source=generator&si=c641735c15bd4ad3" width="100%" height="152" frameBorder="0" allowfullscreen="" allow="autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture" loading="lazy"></iframe> *** ![[IBU/APPENDIX/(_IB_)/timeTree.(_IB_)|timeTree.(_IB_)]]